LIGHTTrickstar Crimson Heart
Archetype:
Trickstar
ATK:
2000
LINK-2
View:
4135
Link Arrow:
Right
Bottom-Left
2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 "Trickstar" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of "Trickstar Crimson Heart" once per turn.
Trickstar Crimson Heart — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 54.2 · Deck: 56.7 · Meta: provisional
- Primary role: Material body · Secondary: Combo enabler, Recovery/Recursion
Why it scores here
Trickstar Crimson Heart is an archetype-locked Link-2 that turns two Trickstar bodies into a slow draw engine: discarding a Trickstar card lets both players draw, upgrading to a personal +1 only while your LP is 2000 or more above the opponent's, which the Trickstar burn plan can create. Its 2000 ATK, Link Rating and chest artwork earn it nothing here — the score comes from being a cheap Extra Deck slot that shows up in essentially every Trickstar build (400/400 decks, 1.52 average copies) plus a passive LP-gain trigger that compounds with Trickstar swarming. It brings no removal, negation or disruption, and with zero combo appearances there is no evidence it anchors a line, so it lands mid-scale rather than high.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | Deck evidence shows 400/400 sampled decks running it and a Link-2 requiring 2 'Trickstar' monsters is trivially enabled by the Candina/Lycoris core, though it is unplayable outside the archetype (observed). |
| Combo & Conversion | 42 | It is a Link-2 stepping stone toward larger Trickstar Links with an optional draw attached, but no combo board data exists to show it as a starter or payoff piece (inferred). |
| Resource Economy | 46 | Discarding 1 'Trickstar' card for a symmetric draw is card-neutral, becoming a personal +1 only while your LP is at least 2000 higher, and the effect is once per turn (verified). |
| Effect & Interaction | 8 | The text contains no removal, negation, or disruption of any kind — only LP gain and drawing (verified). |
| Material Utility | 62 | A 2-material Link-2 with Right/Bottom-Left arrows that feeds larger Trickstar Links and still functions as a 2000 ATK body even if its effect is negated (verified). |
| Resilience & Flexibility | 52 | Being an Extra Deck monster it dodges hand disruption during setup and the LP-gain trigger is passive, but the draw is once-per-turn and conditional on an LP lead (inferred). |
| Deck-Building Efficiency | 62 | It costs only an Extra Deck slot with no main-deck garnet and averages 1.52 copies, but the '2 Trickstar' material lock makes it dead weight in any other deck (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Combo enabler. Intrinsic ≈ 54.2, Deck ≈ 56.7, Meta = provisional. Modifiers: Archetype lock (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Extra Deck-only card: occupies no main-deck slot and needs no garnet in hand
- Passive 200 LP gain each time a Trickstar monster is summoned to a zone it points to, compounding with Trickstar swarming
- Discard-to-draw effect becomes an asymmetric +1 while the deck's burn plan keeps your LP at least 2000 higher
- Appears in 400/400 sampled decks (1.52 average copies), confirming it is a practical, consistent Extra Deck inclusion
- Functions as a usable 2000 ATK Link-2 material body even when its effect is negated
Weaknesses
- No removal, negation or disruption — it cannot answer an opposing board
- Discard cost and both-player draw mean the base rate is card-neutral, and the +1 requires an LP lead
- Draw effect is once per turn and costs a Trickstar card from hand
- Fully archetype-locked; worthless as a generic Link-2 in other decks
- No combo evidence exists showing it as a starter or end-board payoff — its role per guides is support only
Counters / choke points
- Ash Blossom & Joyous Spring (negates the draw effect)
- Droll & Lock Bird (punishes the draw effect)
- Effect negation such as Infinite Impermanence or Effect Veiler on the draw effect
- Board wipes / removal that clears the Link-2 before it can be used as Link material
Best use
Extra Deck Link-2 support body and conditional draw engine. Decks: Trickstar. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: Link-2, LIGHT Fairy, 2000 ATK, arrows Right and Bottom-Left, material requirement '2 "Trickstar" monsters'; Card text: gains 200 LP each time a 'Trickstar' monster is Normal or Special Summoned to a zone this card points to; Card text: discard 1 'Trickstar' card so both players draw 1, drawing 2 instead if your LP was at least 2000 higher, once per turn; Card is an Extra Deck monster, so it takes no main-deck slot
- Observed: 400/400 sampled decks run it, 100% in the main deck list, average 1.52 copies (max 3, distribution 195/200/5); Top partners are effectively the full Trickstar core: Candina, Light Stage and Lycoris at 98.5-99.5% co-deck rate; 24 distinct archetype ids but virtually all resolve to the 'Trickstar' name; only stray Spright/Windwitch/'Greed' shells appear; 3 guides mention it, and guide 647 explicitly describes Trickstar Link monsters as weak-effect support pieces
- Inferred: Two Trickstar bodies are trivially produced by the Candina/Lycoris/Carobane core, making the Link-2 requirement cheap in practice; The LP-gain trigger plus the archetype's burn damage is what enables the 2000-LP-lead condition for the two-card draw; It behaves as a mid-step Link material rather than a starter or end-board payoff
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no metagame sample, so meta power is null/provisional no average power index or board data for decks running the card






